· Be able to inspire and motivate a large team of creative talent
· Have a distinctive and original style
· Understand all the roles within the art department and also of any outsourced contractors
· Be able to build good working relationships with other departments
· Be able to communicate clearly with senior managers, designers, programmers, testers and other personnel in their own language
· Have excellent communication skills, including tact and diplomacy
· Understand of the technology used in game design and development, its capabilities and limitations
· Have traditional and computer art and design skills
· Be able to manage people, time and resources
· Have knowledge of 2D and 3D modelling and animation packages
· Have conflict resolution and problem-solving skills
· Have a passion for games and a good understanding of what makes a game visually appealing and fun to play
· Have knowledge of the requirements of the relevant Health and Safety legislation and procedures